Find a young boy named Donny Kowalski on the waterfront dock southeast of The Shamrock Taphouse. Fast travel to the nearest station to Saugus to begin the assault on the heavily defended facility. According to Bethesda’s Todd Howard, Fallout 4‘s companions are immortal.Which, I suppose, explains how they’ve lasted this long in a post-apocalyptic wasteland. They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action). This applies to every companion except for Dogmeat, Ada, and an automatron. Here There Be Monsters is a side quest triggered by speaking with Donny Kowalski, who's located on the docks behind the Shamrock Taphouse. Humanoid companions can wear power armor without needing a fusion core. An example is an elevator in Secret Vault 81 To. From him, you learn that there is a submarine Yangtze, which you now need to go to. The mission can be acquired on the dock southeast of The Shamrock Taphouse. Handy form she isn't much… One potential fix is to fast travel to another location. Companion carry capacity can be increased by +10 by acquiring. If you talk to him, you'll get this quest. When the companion is dismissed they will return to the designated "home" wearing the armor and will continue to wear it until telling them to exit their power armor suit. If this is your initial trip to the Ironworks, don't miss the Explosive Bobblehead. Handy the Robot, new characters like Piper, Preston Garvey, and … When choosing a location to send a dismissed companion, selecting 'Cancel' will not cancel the dismissal, but will instead send them back to the last location they were sent to when dismissed. Here There Be Monsters - Donny Kowalski - posted in Fallout 4 Mod Requests: After playing through a couple of times, it seems sad to leave this kid on his own after completing the quest, Here There Be Monsters. Sometimes one may find the dismissed companion in the settlement sent to without their power armor. This does … When the Great War began, the Yangtze's captain obeyed his orders to fire the submarine's strategic nuclear weapons at their targets. Here There Be Monsters. Raid the red steamer trunk and take the Saugus Roof Key, the power armor and the Shiskabob sword from Slag's corpse. Eliminate them and you'll find the Dampening Coil at the marker. Swim through the radioactive water where you'll find a submerged hatch giving access to a Chinese sub called the Yangtze. The sub has no power and he requests your help in retrieving a dampening coil, which can be found at the Saugus Ironworks. Timestamps below! At Boston Harbor, a small boy named Donny weaves tales of a sea monster lurking in the bay. For example, Piper and Nick will turn hostile if a DC guard is killed, while Hancock will turn hostile if a Goodneighbor guard is killed. Another solution is to acquire a different companion. Sometime before the Great War, the Yangtze was sent on patrol along the U.S. Atlantic coast with a payload of six strategic nuclear SLBMs and an uncertain number of tactical nuclear missiles and torpedoes. When reaching hatred, the companion will threaten to leave for good. Use V.A.T.S. Continue down into the hold where the radiation level is higher. The Captain can't bring himself to kill his crew but you can. I’m not sure how or even if the companions react.They might only react to the sub,not Zao.I recommend the channel “FluffyNinjaLlamma”,she makes (made) videos of companions reacting to things so you might find it there. If the persuasion was successful, but the affinity still goes down, the companion will eventually snap and leave for good. Make your way through the lunch room, kitchen and crew's quarters killing ghouls as you go. By Polygon … Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. 'Here There Be Monsters' is my favorite quest in Fallout 4. Fallout 4 Side Quests. Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player character. That’s right, you can have a super mutant as a companion. To get the homing beacon you must help General Zao fix his Submarine. Companions can be directed and can have more options if they like the Sole Survivor a lot, whether being a human, a synth, a dog, or a robot. All of them except for Dogmeat will react to the player's decisions with either approval or disapproval. Positive affinity will reveal some of the companion's background and how they ended up here. The companion can be re-recruited back. In the other hand, you can also start this quest by swimming to the marked location. Inside are two ammo boxes, a duffle bag and a Stealth Boy among the loot. Companions can always be commanded to pick up items or loot containers & bodies, even when at or beyond capacity. Around a dozen companions will appear in Fallout 4. Should the player character ignore this warning and repeat a murder, companions will permanently leave. This will not work with Dogmeat. Each companion has an unique perk, which remains active as long as the companion is following the player. Negative affinity results in disappointed companions asking the Sole Survivor to change their ways. He claims he saw a sea monster in the bay. Two large pepperoni and a calzone. Go South-East of The Shamrock Taphouse, where behind a small building, on the marina, there is a small boy named Donny Kowalski standing on the barrier. A fix for this is to turn the game off, then reloading the save. Speaking to … One must also confirm the companion's desire to re-join after asking. Would anyone be able to make an override (FO4Edit) to either make him a companion (which I would prefer, as a sort of replacement for Shawn) .. or at least make him where … Here There Be Monsters. Where to Meet Deacon: Join the Railroad and complete the Tradecraft Quest. These quests most certainly vary in size with some being simple fetch and grab while others are much more … Exit and use the key to gain access to the roof. Hi, if you haven't played this mission I recommend that you do so immediately or just not read this thread. Along with the familiar Dogmeat the Dog and Mr. Strong. Reaching maximum affinity with them unlocks a special perk that will boost the player's performance. It is impossible to complete the main story of Fallout 4 and keep all companions (so if one wants to get all companion perks a few must be done before completing the main quest). Companion’s perk is active regardless of the distance between the player and his companion. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Here There be Monsters question. Investing at least one point in the. Fallout 4: Here There Be Monsters walkthrough What you get when you cross a kid with a sea monster with a Chinese submarine with Captain Zao with an ICBM. To make a companion not leave the power armor at the settlement, make sure both the power armor and the companion is equipped with a fully charges fusion core. They will refuse to speak to the player character at first, but after a few days, the companion will be able to travel again. Perks gained from companions are permanent. This can happen once/day. Some pacifist companions, like Curie and Piper, will still have their affinity raised when asking them to wait while fighting enemies alone in that same area. Head over to the docks between Harbormaster Hotel and the Shamrock Taphouse down at Boston Harbor. He has the highest base HP of … Approach Captain Zao … The battle is fought at close quarters and Slag is wearing power armor. Doing so gives you a homing beacon which will deploy a nuke from Zao's submarine. In that case, look around the settlement for the power armor suit as the companion may have exited it and left it somewhere in the settlement. (It might also help to assign them guard duty, so they don't go to sleep). Another fix is to fast travel to a different place and sleep in a bed and return. To do so, go to the trade dialogue option and place whatever items the player character wants them to use or wear in their inventory. This holds true regardless of the status of the companion (e.g. Swim to the Yangtze. Another fix is to dismiss the companion. He gives three beacons to be used wisely. Jide Aurelius. It's short, and is actually pretty easy unless you have a lot of trouble with the Forged at Saugus Ironworks. Do so at the nearby reactor and Captain Zao will reward you with three transponders which are thrown like a grenade but will summon a low yield nuke from the Yangtze. For details, please see the respective articles. To get a companion out of power armor simply talk to them and there will be a dialogue option to ask them to get out of it. Here There Be Monsters Information Objectives. Humanoid companions can be ordered to use. Find the sea monster; Investigate the submarine; Talk to Captain Zao; Get the dampening rods; Talk to Captain Zao; Get the warhead; Talk to Captain Zao; Install dampening rods; Install warhead; Talk to Zao; Locations. Companion's unique skill: When traveling with Cait, your action points will regenerate faster whenever your health drops below 1/4 of the basic value. Boston Harbor; Yangtze; Saugus Ironworks; Enemies. If you head east of Harbormaster Hotel or SE of Shamrock Taphouse, you'll come across a kid named Donny in an old boat house. Some companions will, when talked to, give the Survivor a gift. Nov 13, 2015 @ 11:39pm Here there be monsters? Proceed on the walkway on the right side and go up the stairwell. While they possess remarkable skill and are fully capable of hitting even moving targets with astounding accuracy, they are completely oblivious of any collateral damage they might inflict on allies caught in the blast radius, the Sole Survivor included. Companion Perk: Cloak & Dagger - Increases Sneak Attack damage by 20%. It is in the main section of the sub where the crew has devolved into feral ghouls. If a companion has the drilling-sound glitch from an armor workbench or weapon workbenches, allowing them to re-use the corresponding workbench from where the glitched sound is and let them end its use by themselves without interruptions, the sound glitch should stop and be fixed. Name is "f*** you." If removing the fusion core from the suit, they may still enter it and never need a fusion core. < > Showing 1-9 of 9 comments . Watch for ghouls and kill the tough glowing First Mate near the marker. Use the unlocked terminal to open the bulkhead and be prepared to eliminate the ghouls. Here There Be Monsters is a quest in Fallout 4. The game has a number of temporary companions that will only be available during certain quests. They may also leave the player character instead of speaking to them. All companions have a carrying capacity of 150, except Strong with 200, and Danse with 210. The mission can be acquired on the dock southeast of The Shamrock Taphouse. The larger the settlement, the longer or more difficult the search for the lost armor suit may be. Kill any forged still standing and fast travel to Sanctuary to offload your loot and then fast travel to the debris near the sub. Here There Be Monsters Head over to the docks between Harbormaster Hotel and the Shamrock Taphouse down at Boston Harbor. Even weapons that use the same ammunition as a companion's default weapon must have ammunition supplied. Most of his stats go to Strength and Agility, and his base HP is also the highest among the scaling companions. I haven’t played fallout 4 for quite some time now so my knowledge will be a bit rusty. Raising or dropping a companion's affinity to a certain amount will trigger a unique dialogue with the player character. The content is not described in full detail on this page. He believes that there is a sea monster in the bay. To say Fallout 4 is packed with content and quests would be an understatement. In contrast, aggressive companions, like MacCready, will only have their affinity raised if they are directly in contact with the enemies together with the player character. 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